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  • Prehistoric times (~40.000-10.000 BC) One of Mr. Snippy's earliest ancestors discovers the Captain's mug in the ice of a glacier.
  • 20-something-something: The biosphere of the Earth has started to change due to radioactive and chemical pollution. Wildlife-mutations begin to spread, humans live in protected domes like the city of Eureka. The outside is referred to as the Dead Zone.
  • Good Directorate starts copyrighting basic human needs such as sleep and dreams.
  • Dr. Alexander Gromov programs the search engine ANNET, 99% of humanity begins to connect to the Internet 24/7.
  • Charles Snippy finds out that he belongs to the other 1% who can't connect to the ANNET. He is unable to sleep peacefully as his dreams are full of apocalyptic nightmares, not to mention that he can't afford to buy more than 4.2 hours of dreams per day.
  • ANNET becomes self-aware.
  • Dr. Gromov starts Project Seven to find the luckiest human in the world.
  • Project Seven is a sucess- the luckiest human on the planet is found and named "Subject Seven".
  • A series of experiments is run on Subject Seven to test the subject's potential.
  • Subject Seven is raised to the rank of a Captain.
  • Zee Captain aquires a stylish tea-mug of unknown origin.
  • Snippy, working as an officer for G-Directorate requests a transfer to the Dead-Zone-Tourism-Department, to get out of the ANNET's transmission range, since the signal from the transmitter towers is causing him headaches.
  • Snippy starts to sabotage the ANNET servers at every opportunity, the 1% are planning to take out the transmitter towers.
  • A group of scientists, guided by Snippy is killed while investigating the anomaly 441 (wishing well?) in the Dead Zone, only Snippy survives.
  • Pilot breaks his neural interface, loosing his connection to the ANNET and with this most of his long term memory as well.
  • Pilot begins to worship Captain as a messiah.
  • Captein accidentally (?) spills tea over ANNET's serverbanks, causing her to kill off or zombify all humans connected to her.
  • Dr. Gromov escapes ANNET due to his high level Admin privileges and orders an immediate nuclear strike on ANNET's main-servers and the city-dome of Eureka.
  • Dr. Gromov locks himself in a bunker.
  • Pilot and Captain go on the mission to nuke the city of Eureka.
  • Pilot's and Captain's mission is sucessfull, but their plane crashes afterwards.
  • Captain rescues Pilot out of their crashed plane by -according to Pilot- stopping time.
  • Captain decides to found a new country called Captania - ruled by himself.
  • Mr. Snippy meets Captain in the Dead Zone and becomes his sniper-minion.
  • Captain sends Pilot on a mission to build him a flying machine.
  • Pilot uses balloons to make many objects soar away, including Photoshop.
  • September something something: Photoshop tries attacking Snippy
  • 31. October something something: Rememberances of the Past Day
  • 01. November something something: Flying Day.
  • Pilot constructs a flying machine out of balloons. Snippy is sent flying with it and is then eaten by a whale.
  • Mr. Snippy lives in a whale.
  • Mr. Snippy meets the UPS guy and receives a letter from Pilot.
  • Mr. Snippy escapes from the whale.
  • Captain crashes a jet-powered monorail into the underground church of the lemonade cultists.
  • Snippy finds a Geiger counter and we discover that eerily Zee Captain seems to be the most radioactive thing around.
  • (?) Stalky finds a map to the treasure of Captania. (?)
  • (?) Stalky's gasmask is damaged and he comes into contact with a damaged biohazard bomb. (?)
  • Snippy is abducted by aliens.
  • Captain rescues Snippy and destroys the alien spaceship.
  • Biomatrix is sent to Earth by the alien Invader's Union.
  • Snippy is captured by hostile wastelanders.
  • Biomass destroys the hostile wastelanders.
  • Snippy escapes the Biomass meets up with Captain
  • Mr. Kittyhawk's betrayal of Pilot.
  • Pilot and Snippy are captured and integrated into the Biomass. The Biomatrix searches through Snippy's and Pilot's shared memories to find Captain's weakness.
  • A lost, mutated string of the Biomass transforms itself into the Lifealope.
  • Dr. Gromov leaves his bunker to investigate an oxygen-pump's failure, he encounters the Biomass and a drone of the still operating ANNET.
  • ANNET uses an orbital ion cannon to obliterate the Biomass and anything else in the vicinity. Only Captain is far enough away to not get hit.
  • Snippy, Pilot and Dr. Gromov are revived by the powers of the Lifealope.
  • Captain turns the remains of the Biomass into a fashionable scarf.
  • Dr. Gromov joins Captain's squad under the codename 'Engie'.
  • Captain has attracted a "Stalky Stalker".
  • Stalky is hunting the Lifealope.
  • Snippy is attacked by a hostile snowflake.
  • Snippy decides to investigate the secrets of the tea-mug that the Captain carries around.
  • A plot to murder the Captain is uncovered, culprits being the mug, the straw and a ladybug, Snippy questions his sanity.
  • Pilot runs away to warn the 'governor'
  • Captain sends Snippy to find Pilot but Pilot has vanished.
  • Lifealope reactivates and controls a G-Directorate battlestation mecha from inside
  • Stalky tries to reconquer the Liferobot from the Lifealope but is captured instead.
  • Lifealope reads Stalky's memories.
  • Snippy and Captain argue about the mug, Snippy is about to destroy the mug for its treachery.
  • The Arbitrator arrives on Earth.
  • Snippy is briefly desintegrated and revived by the Arbitrator.
  • The Arbitrator confuses Snippy with the Captain, because of the mug.
  • Snippy finds Captain's gasmask, hat ad scarf in his backpack.
  • Snippy discovers the scarf is the Biomatrix.
  • Arbitrator launches a dark matter drop into the Earth's Atmosphere, which opens up a black hole there.
  • The Arbitrator binds Snippy, Biomatrix and the mug in a stasis field to take them to the space-court of Universe Compendium.
  • On Snippy's request the Biomatrix makes him relive a memory as far away from the moment of the Earth's slow destruction as possible.
  • Snippy relives the memory of a caveman in prehistoric times.
  • In Sniper's genetic memories the Biomatrix discoveres an object that does not belong into the past.
  • Captain decides to get rid of the black hole.
  • Snippy relives the memory of a woman named Amber in medieval times.
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